<Spell Name="Endure Elements">
  <school>abjuration</school>
  <subschool>
  </subschool>
  <descriptor>
  </descriptor>
  <spell_level>cleric oracle 1, druid 1, paladin 1, ranger 1, sorcerer wizard 1, alchemist 1, summoner 1</spell_level>
  <casting_time>1 standard action</casting_time>
  <components>V, S</components>
  <costly_components>0</costly_components>
  <range>touch</range>
  <area>
  </area>
  <effect>
  </effect>
  <targets>creature touched</targets>
  <duration>24 hours</duration>
  <dismissible>0</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>Will negates (harmless)</saving_throw>
  <spell_resistence>yes (harmless)</spell_resistence>
  <description>A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature s equipment is likewise protected. Endure elements doesn t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.</description>
  <source>PFRPG Core</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Endure Elements&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;abjuration &lt;b&gt;Level &lt; b&gt;cleric oracle 1, druid 1, paladin 1, ranger 1, sorcerer wizard 1, alchemist 1, summoner 1&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;1 standard action&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;touch&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Targets &lt; b&gt;creature touched&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;24 hours&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;Will negates (harmless) &lt;b&gt;Spell Resistance &lt; b&gt;yes (harmless)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;A creature protected by &lt;i&gt;endure elements&lt; i&gt; suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature s equipment is likewise protected.&lt; p&gt;&lt;p&gt;&lt;i&gt;Endure elements&lt; i&gt; doesn t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.&lt; p&gt;&lt; h4&gt;&lt;h5&gt;&lt;b&gt;Mythic  &lt; b&gt;The target changes to one creature touched per level. Affected creatures gain cold resistance 5 and fire resistance 5. They re not slowed by snow, and ignore penalties on Perception checks and ranged weapon attacks from hail, rain, sleet, and snow. They treat wind as one category weaker.&lt; h5&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>0</material>
  <focus>0</focus>
  <divine_focus>0</divine_focus>
  <sor>1</sor>
  <wiz>1</wiz>
  <cleric>1</cleric>
  <druid>1</druid>
  <ranger>1</ranger>
  <bard>NULL</bard>
  <paladin>1</paladin>
  <alchemist>1</alchemist>
  <summoner>1</summoner>
  <witch>NULL</witch>
  <inquisitor>NULL</inquisitor>
  <oracle>1</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>NULL</magus>
  <adept>1</adept>
  <deity>
  </deity>
  <SLA_Level>1</SLA_Level>
  <domain>Sun</domain>
  <short_description>Exist comfortably in hot or cold regions.</short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext> http   www.d20pfsrd.com magic all-spells e endure-elements  Endure Elements </linktext>
  <id>180</id>
  <material_costs>NULL</material_costs>
  <bloodline>Martyred</bloodline>
  <patron>Endurance</patron>
  <mythic_text>The target changes to one creature touched per level. Affected creatures gain cold resistance 5 and fire resistance 5. They re not slowed by snow, and ignore penalties on Perception checks and ranged weapon attacks from hail, rain, sleet, and snow. They treat wind as one category weaker.</mythic_text>
  <augmented>
  </augmented>
  <mythic>1</mythic>
</Spell>